A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation.
Andrew GilpinTuomas SandholmPublished in: AAMAS (2006)
Keyphrases
- real time
- imperfect information
- incomplete information
- repeated games
- imperfect information games
- high level
- semi automated
- nash equilibrium
- vision system
- cooperative
- unsupervised learning
- monte carlo
- real time systems
- computer poker
- maximum likelihood
- em algorithm
- generative model
- low cost
- fully automated
- control system
- equilibrium strategies
- multi agent