Presence and simulator sickness predict the usability of a virtual reality attention task.
Alexandra VoinescuKarin PetriniDanaë Stanton FraserPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- computer graphics
- computer animation
- virtual humans
- three dimensional
- photorealistic
- virtual museum
- interactive virtual
- virtual reality technology
- collaborative virtual environments
- visual data mining
- virtual reality environments
- force feedback
- virtual laboratory
- pattern recognition
- simulation model
- digital libraries
- computer vision
- data mining