Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking.
Thomas Van GemertKasper HornbækJoanna BergströmPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual world
- augmented reality
- photorealistic
- interactive virtual
- virtual reality technology
- computer animation
- virtual museum
- multi sensory
- virtual reality environments
- virtual training
- visual data mining
- virtual laboratory
- collaborative virtual environments
- virtual space
- virtual humans
- multi agent
- image processing