Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories.
Mizuki SakamotoTatsuo NakajimaTodorka AlexandrovaPublished in: Advances in Computer Entertainment (2012)
Keyphrases
- virtual characters
- game playing
- virtual environment
- social interaction
- serious games
- video games
- game play
- general game playing
- game tree
- embodied conversational agents
- game tree search
- multi player
- imperfect information
- pedagogical agents
- computer games
- learning outcomes
- cognitive architecture
- crowd simulation
- virtual reality
- virtual humans
- machine learning
- emotional state
- user interaction
- multimedia
- metadata
- learning algorithm