Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments.
Yu ShuYen-Zhang HuangShu-Hsuan ChangMu-Yen ChenPublished in: Virtual Real. (2019)
Keyphrases
- virtual environment
- virtual reality
- desktop computers
- virtual world
- augmented reality
- computer graphics
- multi user
- database
- virtual reality technology
- virtual humans
- haptic interaction
- serious games
- multi sensory
- virtual space
- virtual learning environments
- mobile devices
- real environment
- virtual characters
- machine learning
- mobile applications
- signal processing
- virtual objects
- force feedback
- role play
- virtual training
- virtual museum
- synthetic characters
- image processing