Real-time digitised shadow play performance method based on multi-point interactive controlling method.
Cheng YaoJun XiaoTongqiang GuoLiang XiaPublished in: Int. J. Comput. Appl. Technol. (2010)
Keyphrases
- real time
- synthetic data
- detection method
- high accuracy
- pairwise
- experimental evaluation
- clustering method
- high precision
- prior knowledge
- dynamic programming
- objective function
- preprocessing
- cost function
- mutual information
- input data
- evaluation method
- computationally efficient
- input image
- control system
- artificial neural networks
- learning algorithm
- machine learning