Applying GA for reward allotment in an event-driven hybrid learning classifier system for soccer video games.
Yuhki InoueYuji SatoPublished in: CIG (2008)
Keyphrases
- event driven
- hybrid learning
- video games
- neuro fuzzy
- learning experience
- genetic algorithm
- information delivery
- computer games
- educational games
- authoring tool
- higher education
- real time
- reinforcement learning
- game design
- online learning
- artificial neural networks
- serious games
- learning tools
- blended learning
- game play
- markup language
- commercial games
- e learning
- fuzzy sets
- fuzzy rules
- fuzzy logic
- computer supported collaboration
- neural network