Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment.
Julian SalhoferFranziska BrucknerClemens GürtlerMatthias HusinskyStefan NebelVrääth ÖhnerPublished in: VR Workshops (2024)
Keyphrases
- virtual environment
- virtual reality
- computer graphics
- computer animation
- virtual humans
- motion capture
- virtual world
- synthetic characters
- collision detection
- multi user
- virtual space
- virtual characters
- virtual training
- haptic device
- physical environment
- serious games
- optical flow
- natural interaction
- real time
- interaction model
- motion capture data
- learning environment
- physical space
- role play
- three dimensional
- image processing