'Virtual World', Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse.
Kim J. L. NevelsteenPublished in: CoRR (2015)
Keyphrases
- virtual objects
- virtual world
- mixed reality
- augmented reality
- video games
- virtual environment
- learning games
- virtual reality
- computer generated imagery
- physical world
- multi user
- game design
- virtual space
- educational games
- computer games
- virtual humans
- serious games
- game based learning
- game playing
- game play
- real world
- distance learning
- intelligent systems
- online learning
- collaborative learning