Multi-user mixed reality system 'Gulliver's World': a case study on collaborative edutainment at the intersection of material and virtual worlds.
Christopher LindingerRoland HaringHorst HörtnerDaniela KukaHirokazu KatoPublished in: Virtual Real. (2006)
Keyphrases
- multi user
- virtual world
- mixed reality
- virtual environment
- physical world
- virtual space
- virtual humans
- virtual reality
- computer generated imagery
- multi granularity
- multiple users
- single user
- virtual learning environments
- digital museum
- computer graphics
- augmented reality
- virtual objects
- collaborative writing
- virtual communities
- learning tools
- knowledge base
- real time
- real environment
- artificial intelligence
- immersive environments