A New Approach for Counting and Identification of Students Sentiments in Online Virtual Environments Using Convolutional Neural Networks.
José Alberto Hernández AguilarYasmín HernándezLizmary Rivera CruzJuan Carlos Bonilla-RoblesPublished in: WILE/HIS/CIAPP@MICAI (2023)
Keyphrases
- virtual environment
- convolutional neural networks
- role play
- virtual learning environments
- online environment
- virtual reality
- virtual world
- online learning
- serious games
- student learning
- multi user
- collaborative learning
- computer graphics
- learning outcomes
- higher education
- learning experience
- collision detection
- online reviews
- learning activities
- learning environment
- convolutional network
- e learning
- virtual characters
- high school
- social media
- online course
- synthetic characters
- product reviews
- real environment
- learning styles
- physical environment
- interaction model
- virtual objects
- real time
- multi user virtual environments
- intelligent tutoring systems
- game based learning
- opinion mining
- distance learning
- virtual agents
- learning objects
- sentiment analysis
- sentiment classification