Terrain rendering in frostbite using procedural shader splatting.
Johan AnderssonPublished in: SIGGRAPH Courses (2007)
Keyphrases
- volume rendering
- ray casting
- volume visualization
- graphics hardware
- image based rendering
- real time rendering
- volume data
- terrain modeling
- three dimensional
- rendered images
- multiresolution
- computer graphics
- texture mapping
- d scene
- rough terrain
- real time
- image synthesis
- object oriented
- multiple cameras
- line drawings
- conceptual knowledge
- digital elevation models
- declarative knowledge
- high quality
- image sequences