AwareME: Public Awareness through Game-Based Learning.
D. K. M. P. M. M. DassanayakeS. N. WijesingheT. L. C. JayasiriK. A. R. T. KeenawinnaW. H. RankothgeN. D. V. GamagePublished in: TENCON (2020)
Keyphrases
- game based learning
- game design
- hong kong
- educational games
- video games
- game based learning environment
- learning outcomes
- learning environment
- learning process
- serious games
- learning processes
- game playing
- mobile learning
- digital game based learning
- online game
- virtual world
- students learning
- chinese language
- learning experience
- digital games
- information systems
- computer games
- game play
- learning styles
- technology enhanced learning
- learning activities
- mobile phone
- machine learning