Exploring students' flow experiences in business simulation games.
Isabel BuilSara CatalánEva MartínezPublished in: J. Comput. Assist. Learn. (2018)
Keyphrases
- business management
- simulation game
- student learning
- high school students
- helping students
- learning experience
- learning environment
- playing games
- high school
- learning activities
- learning outcomes
- information systems
- personal experiences
- learning process
- data mining
- tutoring system
- higher education
- language skills
- educational settings
- learning opportunities
- programming course
- navier stokes equations
- business schools
- computational fluid dynamics
- case study
- problem based learning
- knowledge management
- business intelligence
- distance learning
- education programs
- university of hong kong
- information technology
- pedagogical design
- business processes
- programming assignments
- computer programming
- computer games
- video games
- distance education
- serious games
- elementary school
- teaching methods
- undergraduate students