Incorporation of a game-based approach into the EFL online classrooms: students' perceptions.
Norah AlmusharrafPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- computer assisted language learning
- eighth grade
- attitudes toward
- college students
- language proficiency
- language teaching
- english as a foreign language
- efl students
- open ended
- learning environment
- language learning
- grade students
- control group
- english language
- game playing
- computer lab
- high school
- online learning
- teaching practices
- middle school
- computer technology
- learning styles
- online environment
- student perceptions
- experimental group
- learning experience
- foreign language
- classroom learning
- game based learning
- blended learning
- statistically significant
- vocabulary learning
- student learning
- video games
- computer mediated communication
- mobile games
- e learning
- learning outcomes
- learning sciences
- digital games
- teaching methods
- distance education
- higher education
- learning activities
- student groups
- game design
- mobile learning
- problem based learning
- computer games
- learning process
- content analysis
- mathematics education
- communication tools
- native speakers
- role playing game
- perceived usefulness
- learning opportunities