The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation.
Simon M. LucasJialin LiuDiego Pérez-LiébanaPublished in: CEC (2018)
Keyphrases
- evolutionary algorithm
- real time strategy games
- multi objective
- genetic algorithm
- evolutionary process
- evolutionary computation
- multi agent
- opponent modeling
- multi agent systems
- differential evolution
- general game playing
- minority game
- rational agents
- multiagent systems
- intelligent agents
- mobile agents
- video games
- game playing
- agent technology
- fitness function
- virtual world
- function optimization
- multi objective optimization
- autonomous agents
- human players
- nash equilibrium
- agent model
- game theoretic
- neural network
- case based planning
- trading agent competition
- multiple agents
- mutation operator
- game play
- educational games
- computer games
- dynamic environments
- nash equilibria
- pedagogical agents
- initially unknown
- game theory
- card game
- decision making