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Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications.
Robin Horst
Micha Lanvers
Ralf Dörner
Published in:
VISIGRAPP (2: HUCAPP) (2022)
Keyphrases
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computer games
interactive storytelling
authoring tool
video games
pilot study
game play
driven learning
educational games
game design
user centric
dialogue system
game engine
online game
commercial games
case study
digital storytelling
game development
path planning