Assessing Superhuman Speed as a Gamified Reward in a Virtual Reality Bike Exergame.
Jeremy McDadeAllison JingTasha R. StantonRoss T. SmithPublished in: CHI Extended Abstracts (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- three dimensional
- computer graphics
- augmented reality
- photorealistic
- virtual humans
- computer animation
- visual data mining
- virtual reality technology
- virtual museum
- reinforcement learning
- multi sensory
- virtual training
- computer interface
- collaborative virtual environments
- interactive virtual
- tangible user interface