The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security Education.
René RöpkeUlrik SchroederPublished in: CSEDU (2) (2019)
Keyphrases
- serious games
- game based learning
- cyber security
- digital game based learning
- digital games
- communication skills
- intrusion detection
- smart grid
- game design
- game play
- educational games
- virtual environment
- video games
- game developers
- game development
- elementary school students
- computer games
- security issues
- learning processes
- intrusion detection system
- learning sciences
- power system
- learning process
- design principles
- hong kong
- problem based learning
- information security
- educational technology
- games based learning
- e learning
- visual analytics
- learning scenarios
- learning environment
- network security
- distance learning
- learning experience
- anomaly detection
- communication networks
- social interaction
- virtual world
- collaborative learning
- database