Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.
Gillian SmithRyan AndersonBrian KopleckZach LindbladLauren ScottAdam WardellJim WhiteheadMichael MateasPublished in: ICIDS (2011)
Keyphrases
- design patterns
- design principles
- software engineering
- software design
- object oriented
- software architecture
- object oriented software
- design rationale
- role playing game
- information systems
- learning objects
- case study
- social networks
- software systems
- design process
- social media
- cooperative
- learning games
- metadata
- design requirements