A Dijkstra-Type Algorithm for Dynamic Games.
Martino BardiJuan Pablo Maldonado LópezPublished in: Dyn. Games Appl. (2016)
Keyphrases
- times faster
- detection algorithm
- improved algorithm
- learning algorithm
- preprocessing
- significant improvement
- high accuracy
- optimization algorithm
- computational complexity
- selection algorithm
- experimental evaluation
- recognition algorithm
- cost function
- neural network
- input data
- convex hull
- dynamic environments
- optimal solution
- genetic algorithm
- k means
- path planning
- tree structure
- clustering method
- lower bound
- graph cuts
- probabilistic model
- dynamic programming
- np hard