Computer Animation as a Vehicle for Teaching Computational Thinking.
Leonel Morales DíazLaura Sanely Gaytán-LugoPublished in: WITFOR (2016)
Keyphrases
- computer animation
- computational thinking
- game design
- virtual reality
- learning materials
- motion capture
- computer graphics
- learning tools
- distance learning
- multi view
- learning objectives
- video games
- grade level
- human motion capture
- higher education
- three dimensional
- high school
- design patterns
- image processing
- learning systems
- learning styles
- learning process