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Facial Emotion Expression Corpora for Training Game Character Neural Network Models.
Sheldon Schiffer
Samantha Zhang
Max Levine
Published in:
VISIGRAPP (2: HUCAPP) (2022)
Keyphrases
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neural network model
facial expressions
multi layer perceptron
neural network
expression recognition
serious games
emotion recognition
radial basis function network
number of hidden layers
artificial neural networks
game theory
network architecture
facial muscles
facial actions
facial motion
human emotion
facial expression recognition
facial animation
multilayer perceptron
input variables
rbf neural network
video games
training set
computer games
face images
bp neural network
face recognition
human faces
game playing
short term
growing neural gas
neural models
virtual characters
facial pose
forecasting accuracy
nash equilibrium
virtual world
statistical model
training algorithm
educational games
natural language processing
probabilistic model
bayesian models
game play
training data
radial basis function
feature selection