The Application of Design Patterns to Develop Games for Mobile Devices using Java 2 Micro Edition.
Jeetendre NarsooMohammad Sameer SunhalooR. ThomasPublished in: J. Object Technol. (2009)
Keyphrases
- design patterns
- mobile devices
- object oriented
- usage scenarios
- database driven
- software engineering
- programming language
- learning games
- java programs
- mobile learning
- software systems
- software architecture
- design principles
- behavioural patterns
- learning algorithm
- object oriented software
- software development
- distributed systems
- source code
- open source
- relational databases
- reinforcement learning