The effects of human-game interaction, network externalities, and motivations on players' use of mobile casual games.
Sebastian MolinilloFrancisco Muñoz-LeivaFátima Pérez-GarcíaPublished in: Ind. Manag. Data Syst. (2018)
Keyphrases
- human players
- game play
- game players
- game theory
- playing games
- games played
- video games
- pure nash equilibria
- game design
- computer games
- game playing
- imperfect information
- board game
- online game
- repeated games
- multi player
- perfect information
- boolean games
- mobile games
- game theoretic
- game mechanics
- network externalities
- educational games
- nash equilibrium
- evaluation function
- human computation
- serious games
- pure nash equilibrium
- game development
- nash equilibria
- general game playing
- digital games
- game based learning
- two player games
- card game
- learning games
- virtual communities
- pure strategy
- stochastic games
- mixed strategy
- solution concepts
- mobile learning
- learning experience
- equilibrium strategies
- information goods
- multi agent systems