Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments.
Amela SadagicMel SlaterPublished in: Comput. Graph. Forum (2000)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- physical environment
- dynamic environments
- art gallery
- serious games
- virtual characters
- collision detection
- virtual objects
- real world
- physical space
- learning processes
- convex hull
- interaction model
- virtual space
- synthetic characters
- real time