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Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulators.
Laura Lenz
Anja Richert
Katharina Schuster
Sabina Jeschke
Published in:
GEM (2015)
Keyphrases
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virtual world
virtual learning environments
mixed reality
virtual environment
virtual reality
student engagement
game based learning
physical world
teaching methods
virtual space
virtual objects
remote laboratories
learning environment