Exploring terra incognita: wayfinding devices for games.
Nicola J. BidwellColin LemmonMihai RoturuChristopher LuegPublished in: IE (2007)
Keyphrases
- blind and visually impaired
- mobile devices
- computer games
- video games
- game theory
- nash equilibria
- game theoretic
- game design
- educational games
- virtual environment
- nash equilibrium
- game play
- smart phones
- game playing
- perfect information
- game development
- personal computer
- processing capabilities
- embedded systems
- monte carlo
- learning agents
- embedded devices
- human computation
- monte carlo tree search
- weighted majority
- minority game
- serious games