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A Game of Wants and Needs - The Playful, User-centered Assessment of AAL Technology Acceptance.
Eva-Maria Schomakers
Julia van Heek
Martina Ziefle
Published in:
ICT4AWE (2018)
Keyphrases
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user centered
educational games
game design
technology acceptance
design process
video games
e government
computer games
game based learning
factors influencing
social influence
game play
information systems
user satisfaction
learning tools
serious games
perceived usefulness
user centric
law enforcement
digital games
service quality
multimedia databases
context aware
computer self efficacy
mobile applications
learning technologies
user interface
digital government
social interaction