A Game of Wants and Needs - The Playful, User-centered Assessment of AAL Technology Acceptance.
Eva-Maria SchomakersJulia van HeekMartina ZieflePublished in: ICT4AWE (2018)
Keyphrases
- user centered
- educational games
- game design
- technology acceptance
- design process
- video games
- e government
- computer games
- game based learning
- factors influencing
- social influence
- game play
- information systems
- user satisfaction
- learning tools
- serious games
- perceived usefulness
- user centric
- law enforcement
- digital games
- service quality
- multimedia databases
- context aware
- computer self efficacy
- mobile applications
- learning technologies
- user interface
- digital government
- social interaction