Motivating people to perform better in exergames: Collaboration vs. competition in virtual environments.
Mateus Bisotto NunesLuciana Porcher NedelValter RoeslerPublished in: VR (2013)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- virtual learning environments
- serious games
- physical environment
- collision detection
- interaction model
- learning processes
- synthetic characters
- virtual characters
- virtual agents
- collaborative learning
- real environment
- virtual humans
- virtual space
- virtual objects
- three dimensional
- computer vision