Player-Oriented Procedural Generation: Producing Desired Game Content by Natural Language.
Binlin FengMingyang SuKeyi ZengXiu LiPublished in: HCI (47) (2024)
Keyphrases
- natural language
- game play
- generation process
- repeated games
- board game
- multi player
- text generation
- imperfect information
- semantic analysis
- two player games
- game players
- video games
- computer games
- game theory
- boolean games
- game playing
- semantic information
- human players
- user experience
- massively multiplayer online role playing games
- high quality
- game mechanics
- minimax search
- online game
- educational games
- natural language generation
- dialogue system
- game based learning
- language processing
- serious games
- nash equilibrium
- web content
- natural language processing
- knowledge representation
- machine learning