Hybrid scheduling for parallel rendering using coherent ray tasks.
Erik ReinhardAlan ChalmersFrederik W. JansenPublished in: PVGS (1999)
Keyphrases
- ray tracing
- cluster of workstations
- parallel machines
- computational grids
- ray casting
- multiple tasks
- scheduling problem
- computer graphics
- parallel processing
- round robin
- multiprocessor systems
- shared memory
- resource allocation
- parallel genetic algorithm
- high quality
- batch processing machines
- real time
- high fidelity
- image synthesis
- parallel implementation
- lower bound
- learning algorithm
- neural network