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Why people play: artificial lives acquiring play-instinct to stabilize productivity.
Shinichi Tamura
Shoji Inabayashi
Waichi Hayakawa
Takahiro Yokouchi
Published in:
CEC (2000)
Keyphrases
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game playing
data sets
database
neural network
machine learning
artificial intelligence
knowledge base
data streams
digital libraries
feature space
special case
software development
online game