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Why people play: artificial lives acquiring play-instinct to stabilize productivity.

Shinichi TamuraShoji InabayashiWaichi HayakawaTakahiro Yokouchi
Published in: CEC (2000)
Keyphrases
  • game playing
  • data sets
  • database
  • neural network
  • machine learning
  • artificial intelligence
  • knowledge base
  • data streams
  • digital libraries
  • feature space
  • special case
  • software development
  • online game