Adding Hand Motion to the Motion Capture Based Character Animation.
Ge JinJames K. HahnPublished in: ISVC (2005)
Keyphrases
- motion capture
- hand motion
- joint angles
- gesture recognition
- human computer interaction
- human body
- human motion
- computer animation
- hand gestures
- computer graphics
- degrees of freedom
- motion capture data
- multi view
- hand pose
- hand postures
- sign language
- markerless
- pose estimation
- virtual humans
- humanoid robot
- hand tracking
- computer vision
- viewpoint
- motion sequences
- video sequences