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Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision task.

Zhaojun TengQian NieYanling LiuCheng Guo
Published in: Comput. Hum. Behav. (2018)
Keyphrases
  • video games
  • decision makers
  • empirical studies
  • case study
  • game design
  • learning environment
  • decision rules
  • learning tools
  • enterprise resource planning