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Orientation Passport: using gamification to engage university students.
Zachary Fitz-Walter
Dian Tjondronegoro
Peta Wyeth
Published in:
OZCHI (2011)
Keyphrases
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university students
mobile learning
learning outcomes
questionnaire survey
perceived usefulness
multimedia
user experience
learning experience
position and orientation
mobile devices
higher education
language learning
game design
homeland security
randomly assigned