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Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games.
Farjana Z. Eishita
Kevin G. Stanley
Published in:
BCS HCI (2015)
Keyphrases
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augmented reality
sensor noise
learning games
virtual objects
mixed reality
human computer interaction
mobile devices
computer games
user interface
real environment
acquisition process
virtual reality
live video
real time
digital games
surveillance system
single sensor
high quality
three dimensional