Combining Virtual Reality and Eye Tracking to Recognize Users' Aesthetic Preference for Product Modeling.
Wanyu ChenHaining WangPublished in: HCI (20) (2022)
Keyphrases
- virtual reality
- eye tracking
- implicit feedback
- usability testing
- virtual environment
- eye movements
- eye movement data
- eye tracking data
- eye tracker
- three dimensional
- visual attention
- human computer interaction
- computer graphics
- augmented reality
- user interaction
- virtual world
- virtual reality technology
- recommender systems
- photorealistic
- collaborative filtering
- eye gaze
- gaze estimation
- usability studies
- virtual humans
- virtual space
- program comprehension
- virtual training
- visualization tool
- interactive virtual
- user profiles
- user interface
- machine learning
- eye tracking technology
- virtual reality environments
- assistive technology
- location information
- user experience
- user preferences
- expert systems