Virtual Acceleration with Galvanic Vestibular Stimulation in Virtual Reality Environment.
Taro MaedaHideyuki AndoMaki SugimotoPublished in: VR (2005)
Keyphrases
- virtual reality
- virtual world
- virtual training
- virtual environment
- virtual humans
- virtual space
- virtual reality technology
- augmented reality
- computer graphics
- virtual museum
- interactive virtual
- three dimensional
- computer animation
- mobile robot
- collaborative virtual environments
- photorealistic
- real environment
- multi sensory
- virtual reality environments
- virtual laboratory
- high speed railway
- real time
- multi user
- computer generated forces
- digital museum
- visual data mining
- mixed reality