"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games.
Johan SannebladLars Erik HolmquistPublished in: ICEC (2004)
Keyphrases
- computer games
- mobile games
- video games
- mobile phone
- game design
- educational games
- mobile devices
- small screen
- handheld devices
- game play
- digital storytelling
- game playing
- mobile learning
- game development
- educational software
- game ai
- commercial games
- games based learning
- board game
- empirical evidence
- learning process
- user interface