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Interactive Experiential Learning of Production Management with the Business Game WINPROST.
Kurt Matyas
Thomas Schachner
Published in:
ESM (1998)
Keyphrases
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experiential learning
game design
educational games
st century
technology enhanced
information systems
game based learning
video games
computer games
game play
game playing
serious games
learning theories
effective learning
knowledge management
lifelong learning
user interaction
end users
case study