Auditory-visual virtual environment for the treatment of fear of crowds.
Marine TaffouJan OndrejCarol O'SullivanOlivier WarusfelStéphanie DubalIsabelle Viaud-DelmonPublished in: VRIC (2015)
Keyphrases
- virtual environment
- visual information
- virtual reality
- haptic feedback
- cross modal
- virtual world
- visual features
- multi user
- computer graphics
- evoked potentials
- physical environment
- virtual characters
- visual stimuli
- image processing
- collision detection
- interaction model
- virtual space
- information processing
- virtual training
- virtual learning environments
- serious games
- learning outcomes
- augmented reality
- visual feedback
- role play