Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering.
Brooke KrajancichPetr KellnhoferGordon WetzsteinPublished in: ACM Trans. Graph. (2020)
Keyphrases
- depth perception
- augmented reality
- head mounted display
- gaze contingent
- virtual objects
- virtual reality
- image quality
- depth cues
- computer graphics
- texture mapping
- depth estimation
- human computer interaction
- real scenes
- eye tracking
- real time
- live video
- visual field
- virtual environment
- photorealistic
- stereo vision
- real environment
- high quality
- high resolution
- disparity map
- depth map
- video sequences