Automatic Speech Recognition for Polish in a Computer Game Interface.
Artur JanickiDariusz WawerPublished in: FedCSIS (2011)
Keyphrases
- automatic speech recognition
- computer games
- speech recognition
- game engine
- speech signal
- hidden markov models
- spoken words
- conversational speech
- broadcast news
- noisy environments
- word error rate
- game design
- video games
- educational games
- game play
- acoustic features
- speech retrieval
- online game
- recognition errors
- synthetic characters
- speech corpus
- novice users
- spontaneous speech
- word recognition
- autistic children
- user interface
- neural network
- human computer interface
- digital entertainment
- speech sounds