Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games.
Andrei SimionVictor AsaveiSorin Andrei PistiricaOvidiu Mihai PonceaPublished in: CSCS (2015)
Keyphrases
- computer games
- real time
- graphics hardware
- digital entertainment
- game design
- video games
- gpu implementation
- gpu accelerated
- educational games
- game play
- real time rendering
- digital storytelling
- educational software
- board game
- synthetic characters
- commercial games
- game development
- interactive storytelling
- game engine
- graphics processing units
- serious games
- artificial intelligence
- color constancy
- parallel implementation
- school education