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To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.

Tobias DreyFabian FischbachPascal JansenJulian FrommelMichael RietzlerEnrico Rukzio
Published in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
  • literature review
  • case study
  • fuzzy theory
  • current issues
  • computer games
  • information systems development
  • game design
  • real world
  • information systems
  • design decisions