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Frame Rate Control in Distributed Game Engine.

Xizhi LiQinming He
Published in: ICEC (2005)
Keyphrases
  • frame rate
  • game engine
  • video sequences
  • high speed
  • video camera
  • game development
  • d scene
  • video games
  • dynamic scenes
  • motion blur
  • computational complexity
  • computer games
  • bitstream
  • game design