Automatic Generation of Moving Crowds in the Virtual Environment.
Naoki SaiwakiToshiaki KomatsuShogo NishidaPublished in: AMCP (1998)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- physical environment
- computer graphics
- multi user
- moving objects
- virtual characters
- real time
- interaction model
- synthetic characters
- real environment
- virtual learning environments
- role play
- virtual training
- degrees of freedom
- virtual space
- context aware
- image processing