Designing STEM Learning Activity Based on Virtual Reality.
Wei-Sheng WangMargus PedasteYueh-Min HuangPublished in: ICITL (2022)
Keyphrases
- virtual reality
- learning activities
- virtual environment
- learning objects
- learning environment
- three dimensional
- computer supported
- learning processes
- augmented reality
- mobile devices
- learning scenarios
- virtual world
- computer graphics
- e learning
- mobile learning
- learning process
- virtual reality technology
- multi sensory
- game based learning environment
- learning platform
- computer animation
- learning design
- virtual humans
- interactive virtual
- photorealistic
- ims learning design
- authoring tool
- visual data mining
- tangible user interface
- knowledge awareness
- collaborative learning activities
- game based learning
- learning content
- distributed learning environments
- learning spaces
- virtual museum
- pattern recognition
- reinforcement learning
- multimedia
- virtual reality environments
- learning algorithm