Modelling a Human-Like Bot in a First Person Shooter Game.
Antonio Miguel MoraFrancisco AisaPablo García-SánchezPedro Ángel Castillo ValdiviesoJuan Julián Merelo GuervósPublished in: Int. J. Creative Interfaces Comput. Graph. (2015)
Keyphrases
- video games
- computer games
- game ai
- game design
- educational games
- game play
- game playing
- game development
- game theory
- nash equilibrium
- learning experience
- serious games
- database
- human behavior
- game theoretic
- online game
- bdi agents
- game tree search
- hidden markov models
- mental states
- digital games
- incomplete information
- perfect information
- learning algorithm